As a comparison, we can see Cover Image
19

Sep

As a comparison, we can see

Starters intéressés
Il n'y a pas d'utilisateurs intéressés.
19

Sep

Date de début
19-09-21 - 09:53
22

Jun

Date de fin
22-06-22 - 09:53
La description

As a comparison, we can see that the level of rage in this first endgame is somewhere in the 80s, based on Grandmaster Quests. Jagex has released a variety of sources of EXP and fast ways of learning, so that levels in the ~85 range aren't too far out of reach for the novice player. Post 90 levels remain for those who are hardcore and enjoy specific rewards such as specific areas and combat bonuses.

A lot of us started threads under Recent Updates, asking what the reason was and how Fmods hid them all with the reasoning of "This forum is for updates listed on the main page" Which is total bs since it is an update that was recently released What else could you call it? What do you think? Here is my opinion. I can understand Jagex's motives for the nature-rune update. However, I disagree with the decision mainly because it is completely the issue and sets a negative precedent in future updates

First 200M magic exp equals over 3 million alchs. But that's irrelevant. What is the secret to the success of nature? Simply the supply outweighed demand. What is the reason for this? Although the market was stable when there were only legitimate players, the demand is now so low that bots are able to manage it. What now? You can lower the alch once more.

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