It's a bit more nuanced it's a bit more nuanced Cover Image
14

Dec

It's a bit more nuanced it's a bit more nuanced

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It's a bit more nuanced it's a bit more nuanced n'a encore rien posté
14

Dec

Date de début
14-12-21 - 13:35
29

Oct

Date de fin
29-10-22 - 13:35
La description

It's a bit more nuanced it's a bit more nuanced "they did not know how to play at the time". they deliberately designed crappy high-level items, in addition to low-level or even end-game bis items that were situational (based on the encounter, your available gearing options as well as your overall strategy) which allowed players to make "fun" as well as rewarding choices.

While classic was well-known due to its ability to min-maxed through decades of pserver experience and brilliant theorycrafters alike, Sims taught us that a lot of the "bis gearing choices' depended on the length of the encounters with your guild were, as well as the clear timings. Think of trinketswaps, threat with. The resistance to freezing and fire is a further instance. Additionally, many trash-swaps and encounters with naxx were enhanced through niche products such as major recombobulator and smokey's lighter, Ramstein's bolt and cool stopwatches, a nifty gnomish concealing device and electromagnetic gigaflux activator.

These are some seriously uninformed rose-colored glasses. All of the niche items you have listed have a spot, and that's a fact. But that's nothing to do with the notion that having 40-something BoE gloves to be BiS is an intelligent and sensible design choice.

The idea of putting every warrior in leather if they want to do damage to competitors is not the best "item design". Blizzard even acknowledged this and they redid it when they went into AQ/Naxx.

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